This is perhaps the most important concept for this workshop and when working with Arduinos. If the circuit is not working, the circuit is probably incomplete somewhere. So that is the first thing to always check. Make sure everything is plugged in where it is supposed to be plugged in.
In this interactive workshop, participants will be given an introduction to Arduino programming and interfacing. They will learn about hardware interfacing (connecting pins of the Arduino to buttons), indicators (LEDS) and sensors (thermistors), Arduino programming and some electronics. The workshop can be done with the Tinkercad Arduino simulator or a real Arduino kit.
For the last two days students, will work in small groups on a project (a doorbell, a stove warning system, a dice-rolling simulation or other choices). The workshop will be concluded with project presentations.
In this workshop, participants will learn the parts of the Arduino microcontroller and utilize resistors, switches, a breadboard and light emitting diodes LEDs to build a circuit. Attendees will become familiar following schematic diagrams and write the program for the Arduino software (IDE) to make their project work.
No prior knowledge of Arduino is required. All hardware and supplies provided. This 90-minute workshop will be taught by the Emerging Technologies Librarian, Andrew Johnson and include an orientation to McBay Science Library Makerspace technology and instruction offerings, like resin 3D printing and textiles equipment.
Dario Buzzini and I have been friends since we met at the Interaction Design Institute Ivrea several years ago. Ever since, we have worked together on interaction design projects for different clients. While visiting NYC for World Maker Faire last month, we organized a free open workshop for 25 participants at the IDEO NYC office (where Dario works) focused on creating sounds and music.
The workshop will be run by Alberto Perro. Alberto Perro is a PhD student in Physics at the LHCb Experiment. He has worked as an embedded devices engineer for 8 years. He hosted numerous courses about Arduino, electronics and rapid prototyping.
In this workshop, students learned how to LEDs and potentiometers.. Gui started the workshop with the basics of Arduino, and some simple circuit connections to blink an external LED. After that, he showed them how to use a potentiometer. Finally, using a thies two a simple exercise was performed to dim the light and turn the LED OFF and ON.
I am conducting an Arduino workshop which consists of hands-on sessions, where you can learn about Arduino and then use that knowledge to build a fully autonomously bot from scratch. Check out the course contents below and let me know if you have any questions.
What is the second oldest building on campus? The answer is Champaign-Urbana Community Fab Lab! It was a special, interesting and exciting learning process to have the first-hand experience in utilizing various tools, materials and software to complete from complex prototyping to a simple art design. I wish I could know this amazing lab earlier because I would explore project ideas, prototype different models or collaborate with talented specialists on projects. Fab Lab provides very comprehensive open resources as well as cool DIY equipment for designers, engineers and anyone who is interested in making something. Because of the variety and flexibility, the lab encourages the public to engage the entire design process and inspires interest and innovation in many fields. However, Fab Lab for me is not only an advanced workshop space for rapid prototyping and computer-based design, but also is a tutorial resource to help me solve issues and refine project ideas.
We were firstly separated into two groups to take a quick tour of the building during the workshop. I followed Jeff, operations lead and adjunct faculty in Informatics, to visit different working stations, including electronic cutters, textiles and fabrics, electronics resources, and graphic design and art. Then, there were seven people, including myself, assigned to electronics resources with instructor Colton. Several microprocessors and mircocontrollers are available in the small working area, allowing us to manipulate. Through the session, we used Arduino to control LED light bulb frequency, switch the frequency and degree of a motor, and a touch sensor that is able to convert physical pressure to measured numbers on a small piece of electronics kit. Someone even took further steps to write codes that were able to control those add-in materials to work together.
Learn about the Arduino electronics platform by making lights blink and buzzers buzz! Using simple, open-source, and interactive hardware and software components, Arduino makes learning code and creating physical computing projects easy. During this workshop we will build basic electronic circuits and program an Arduino micro controller. This is an introduction for beginners from all backgrounds, no experience with electronics or coding required!
Arduinos are open-source, programmable microcontrollers that let you prototype a variety of electromechanical systems. They are great for demonstrating an idea or mechanism. In this MILESTONES workshop, we will learn how to program them, make sketches, use them to take data and actuate motors. Each session lasts approximately two hours. This will be an asynchronous course offering. The first meeting will be in-person and explain the autonomous nature of this course.
This workshop builds on the content from both Arduino and Introduction to Electronics. In the Pro course, students will have the opportunity to design their own custom Arduino board using printed circuit board design techniques taught in Introduction to Electronics. Students will then program their designs, building on content from Programming with Arduino. Students can design either a circuit board piano using an Arduino, a Maker Therapy Mood Badge (image to the left) using Arduino, or a light-responsive nightlight circuit using Arduino. Students will also learn the basics of parts-sourcing: how do we find components, where do we find components, and how do we know which components are better or worse than others, etc. We will use GitHub for version control. This workshop requires soldering.
In this project-based workshop we will design and build a simple drone. We design both the transmitter as well as the drone itself. You will learn the basic principles of flying and controls. Each student will be able to keep their drone at the conclusion of the workshop. This workshop requires soldering.
In this project-based workshop we will design and build a DIY smartwatch. We will learn how to incorporate input devices like buttons and switches into a wrist-worn device as well as program output devices such as OLEDs, LEDs, and buzzers. We will also incorporate sensors for temperature and learn how to expand the device for other sensors such as ones for determining heart rate and calories burned. The goal is that you can continue modifying your device once the workshop concludes. This workshop requires soldering.
In this workshop, we will learn the principles of designing common biomedical instruments like optical heart monitors, electrocardiograms, and electroencephalograms. We will design filters, complex op amp circuits like instrumentation and summing amplifiers, and then finally design our own prototype (these are not medical devices) biomedical devices for measuring heart rate, EEG signals, etc. Each session lasts approximately two hours.
In this workshop, students will build off the content discussed in Smart Healthcare and Arduino. Students will learn how to analyze and process biomedical signals using statistical analysis in order to actuate some sort of mechanism in response to the biomedical signal. Students can either use their biomedical signals to play a game like Flappy Bird or control a remote-control car, creating a simple brain-machine interface. Or students can monitor and analyze their biomedical signals during exercise or other medically relevant activity like sleeping, learning how to detect features or interesting patterns. We will also use GitHub for version control. This workshop requires soldering.
Geographic information systems (GIS) is a popular way to gather, analyze, and visualize geographical information. This Milestone workshop will discuss key concepts in GIS such as coordinates, data types, and geospatial data, as well as basic skills in finding desired datasets, organizing geospatial data, and displaying spatial patterns based on spatial analysis. The course will meet in person in an ITaP computer lab with the required GIS software.
Required: Students must have their own Mac computer and an iPhone or iPad to participate in this workshop. We have 2 MacBooks and 2 iPads to loan to students for the duration of the workshop on a first-come, first-served basis. The devices cannot be taken out of the classroom. Instructions for requesting the devices are in the registration page.
In this workshop, students will learn more advanced app features, including adding multiple screens or tabs, saving data in your app, getting GPS data, sending and receiving email, etc. We will use Xcode for our development environment and Swift as our programming language. We will also use GitHub for version control.
Required: Students must have their own Android phone or tablet participate in this workshop. We have 2 Android phones to loan to students for the duration of the workshop on a first-come, first-served basis. The devices cannot be taken out of the classroom. Instructions for requesting the devices are in the registration page. 041b061a72